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The rumors of the Underking's interest in your activities seem to be correct.
His forces are known for their fanaticism in battle.&

The %opp obviously belongs to the ranks of the Underking's minions. There is a sheen
of madness in the eyes that tells you negotiation is futile.&

There are those who doubt the existence of the Underking, but something about the
behavior of this %opp makes you an instant believer.&

Your path is barred by a %opp, obviously one of the Underking's minions.
It looks as if no uniform is needed to declare allegiance to the
Evil One.&

It is said that those who associate with the Underking risk their sanity itself. The
%opp before you proves this wisdom.&


The %opp who approaches, you notice, has been branded with a small black
pentagram, the symbol of the Necromancers.&

The Necromancers always brand their minions with a black pentagram as symbol of their
souls' damnation. The %opp before you has such a brand.&

All members and servants of the Necromancers are branded with a black pentagram. The
%opp barring your path displays one with pride.&

The black pentagram you see branded on the %opp approaching alerts you.
Doubtless a servant of the Necromancers, sent to stop your
journey cold.&

You know what the black pentagram branded on the %opp means. The rumors were right -
the Necromancers want you stopped.&


The %opp before you bears the colors of the Mages' Guild proudly. The
intention is obvious - your quest is not to be completed.&

There is nothing accidental about meeting with this %opp, wearing the colors
of the Mages' Guild and intent on disrupting your quest.&

It is said that the Mages' Guild is a beneficent organization, but deadly when
crossed. One look in the %opp's eyes and you see the truth in the saying.&

The rumors of the Mages' Guild's hostility toward your activities seem to be true.
The %opp bears the traditional colors of the Guild.&

You no longer doubt the involvement of the Mages' Guild in this quest. Obviously, the
%opp was sent by them to stop you at all costs.&


If this %opp is truly an agent of the Blades, you know you will be facing a worthy
adversary indeed...&

The %opp barring your path is obviously an agent of the Blades and no mercenary, for
there is a tell-tale scar over the %opp's right eye.&

This is no ordinary %opp, you see from the start. You notice a scar above
the %opp's right eye, the symbol of the Blades.&

You know this is no chance meeting with a hostile %opp. There is a scar over
the %opp's right eye proclaiming alignment with the Blades.&

The scar over the right eye and the general demeanor tells you this %opp is a member
of the Blades, trained in the art of battle ...&


The %opp is one of the traditional emissaries of the Dark Brotherhood. You know
the orders are to kill you swiftly ...&

Crossing the Dark Brotherhood is sheer idiocy, and one look at the %opp and you know
that is exactly what you have done.&

The loyalty of the servants of the Dark Brotherhood is legendary. You know the %opp
will never yield or grant mercy to foes.&

Immediately you know the Dark Brotherhood sent this %opp to kill you. Something in
the eyes, something merciless ...&

There can be no doubt the Dark Brotherhood sent the %opp after you. The servants of
the Dark Brotherhood are legion.&


The Wharf Rats are not known for their subtlety. You can guess what this
%opp wants - your head to bring to the masters.&

You can tell at a glance the %opp in your path is no random nuisance.
You recognize one of the Wharf Rats sent to rip you apart.&

Despite the %opp's scruffy appearance, a worthy opponent. The Wharf Rats
truly are interested in your activities it seems.&

The %opp before you is a member of the Wharf Rats, no doubt about it.
The general dirtiness and rancid breath immediately tip you off.&


Members of the Thieves' Guild wear no club colors, for theirs is a secret
society. Only a true idiot would doubt the masters of this %opp anyhow.&

You are attacked by a %opp, obviously sent from the Thieves' Guild. Negotiation is
not the %opp's style: it appears there are other plans for you...&

The rumors of the Thieves' Guild's interest in your job are apparently true. The %opp
before you obviously is not under orders to take prisoners.&

The %opp before you was sent by the Thieves' Guild. There is no announcement of
intentions... allegiance to the Thieves' Guild shines in the eyes.&

Recognizing consorts of the Thieves' Guild is a lesson taught to most young children
of Tamriel. The %opp before you belongs to that order.&


This %opp was obviously sent by %o to stop you, for %g3 family colors
are borne by the %opp with pride.&

The %opp blocking your path is at the service of another. %o seems the
obvious master, if %g truly wishes for your quest to fail.&

The colors borne by the hostile %opp are those of %o. It would seem the rumors of %g3
interest in aborting your quest are true.&

The occasional wandering %opp is not an unusual sight, but one bearing
the colors of %o is strange indeed. It is evident that %g really must
want you dead.&

You might assume this to be a chance encounter with a hostile %opp, but not
one carrying the colors of %o. The rumors of %g3 involvement in your quest are apparently true.&





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Page mise à jour le 19 février 2007 à 14h07